Somme des vecteurs

Norme1 = 2 (slider from 0 to 20, step 0.1)
A = Intersect(xAxis, yAxis)
c = Circle(A, Norme1)
B = Intersect(c, xAxis, 2)
α = 0.8726646259971648 rad (slider from 0 to 6.283185307179586, step 1*°)
B' = Rotate(B, α, A)
u = Vector(A, B')
β = 2.234021442552742 rad (slider from 0 to 6.283185307179586, step 1*°)
Norme2 = 3 (slider from 0 to 20, step 0.1)
d = Circle(A, Norme2)
C = Intersect(d, xAxis, 2)
C' = Rotate(C, β, A)
v = Vector(A, C')
γ = Angle(B, A, B')
δ = Angle(C, A, C')
w: u + v
distanceAB' = Distance(A, B')
TexteAB': Name[A] + (Name[B']) + " \, = \, " + distanceAB'
distanceAC' = Distance(A, C')
TexteAC': Name[A] + (Name[C']) + " \, = \, " + distanceAC'
D = Point(u)
E = Point(v)
texte1: "\left\Vert \vec{u} \right\Vert =" + (LaTeX[distanceAB']) + ""
texte2: "\left\Vert \vec{v} \right\Vert =" + (LaTeX[distanceAC']) + ""
normew: sqrt(x(w)^(2) + y(w)^(2))
F = Point(w)
B'' = Translate(B', v)
a = Vector(B', B'')
G = Point(a)
texte4: "\left\Vert \vec{v} \right\Vert =" + (LaTeX[distanceAC']) + ""
ε = Angle(B, A, B'')
b = false
e = Vector(A, C')
texte3: "\left\Vert\vec{w}  \right\Vert =" + (LaTeX[normew]) + ""
texte5: "" + ε + ""